Music

GoldenEye 007's music was primarily composed by Graeme Norgate and Grant Kirkhope. Robin Beanland, who is now head of music at Rare, also chimed in with the elevator music for Control.

Every level has a track composed for it. All levels except Jungle play their track. Every level except Surface 1 also has a higher energy variant of the main track called the X track. However, some levels do not use their X track. That is discussed farther down the page. Multiplayer selects a random track to play. Immediately below is a list of all tracks in the game and the composer for each.

Bunker 1 and Bunker 2 have their X tracks flipped. That is to say, the song that sounds like it would be Bunker 1's X track is actually used for Bunker 2, and vice versa.

Track List

*One asterisk indicates the track is multiplayer only.

**Two asterisks indicate the track is not used at all.

Opening Logos
Graeme Norgate
Main Theme
Grant Kirkhope
Main Menu
Grant Kirkhope
Dam
Grant Kirkhope
Dam X*
Grant Kirkhope
Wind Blowing (Dam Outro)
Graeme Norgate
Facility
Grant Kirkhope
Facility X
Grant Kirkhope
Runway
Graeme Norgate
Runway X*
Graeme Norgate
Runway Outro
Graeme Norgate
Surface 1
Graeme Norgate
Bunker 1
Grant Kirkhope
Bunker 1 X
Grant Kirkhope
Silo
Grant Kirkhope
Silo X
Grant Kirkhope
Frigate
Grant Kirkhope
Frigate X*
Grant Kirkhope
Frigate Outro**
Grant Kirkhope
Surface 2
Graeme Norgate
Surface 2 X*
Graeme Norgate
Surface 2 Outro
Graeme Norgate
Bunker 2
Grant Kirkhope
Bunker 2 X
Grant Kirkhope
Statue
Grant Kirkhope
Statue X*
Grant Kirkhope
Statue Outro
Grant Kirkhope
Archives
Grant Kirkhope
Archives X
Grant Kirkhope
Streets
Grant Kirkhope
Streets X
Grant Kirkhope
Depot
Graeme Norgate
Depot X
Graeme Norgate
Train
Graeme Norgate
Train X
Graeme Norgate
Jungle*
Graeme Norgate
Jungle X
Graeme Norgate
Jungle Ambience
Graeme Norgate
Control
Grant Kirkhope
Control X*
Grant Kirkhope
Control Elevator
Robin Beanland
Caverns
Graeme Norgate
Caverns X*
Graeme Norgate
Caverns Elevator
Graeme Norgate
Cradle
Grant Kirkhope
Cradle X
Grant Kirkhope
Aztec
Graeme Norgate
Aztec X
Graeme Norgate
Egyptian
Graeme Norgate
Egyptian X*
Graeme Norgate
Credits
Grant Kirkhope
Citadel
Grant Kirkhope
Perimeter
Grant Kirkhope
Watch Music
Grant Kirkhope
Killed in Action (Single Player)
Graeme Norgate
Killed in Action (Multiplayer)*
Graeme Norgate
Killed in Action (Alternate)**
Graeme Norgate
Guitar Gliss**
Graeme Norgate

Level Assignments

GoldenEye 007's engine supports two tracks per level and optionally a background sound. The level designer uses Action Blocks to tell the game when the main track should play and when the X track should play. For some levels this means playing the main track first then switching to the X track at a tense moment e.g. when Bond confronts Trevelyan, Xenia, and Ourumov in Train. For other levels such as Control and Caverns the X track is elevator music and the levels switch to the main track upon the player exiting the elevator.

Although Frigate and Egyptian do have X tracks assigned, these tracks are never actually triggered to play, so you don't hear them. The Egyptian X track can still play randomly in multiplayer.

The unused Citadel level does have a track assigned, although of course you can't load the level to hear it without hacking or modding the game. The Citadel song does have a chance of playing randomly in multiplayer.

Level
Track 1
Track 2 (X)
Background
Dam
Dam
Wind Blowing
Facility
Facility
Facility X
Runway
Runway
Runway Outro
Surface 1
Surface 1
Wind Blowing
Bunker 1
Bunker 1
Bunker 1 X
Silo
Silo
Silo X
Frigate
Frigate
Frigate Outro
Surface 2
Surface 2
Surface 2 Outro
Wind Blowing
Bunker 2
Bunker 2
Bunker 2 X
Statue
Statue
Statue Outro
Archives
Archives
Archives X
Streets
Streets
Streets X
Depot
Depot
Depot X
Train
Train
Train X
Jungle
Jungle Ambience
Jungle X
Control
Control
Control Elevator
Caverns
Caverns
Caverns Elevator
Cradle
Cradle
Cradle X
Aztec
Aztec
Aztec X
Egyptian
Egyptian
Egyptian X
Cuba (Credits)
Credits
Citadel
Citadel