Textures

This page is under construction. Note: GoldenEye game textures presented at 4x original size.

Most textures on the page were spotted by Roovahlees of the Render96 Video Game Texture Preservation (VGTP) Project. It's a fascinating project that has identified the original sources of many video game textures including some of those used in GoldenEye. You can follow their work on Twitter.

Textures are presented in order of their hexadecimal addresses on the GoldenEye game ROM.

00C4: Terrain Photo

This aerial photo of arid terrain is found in Frigate's radio room. It seems that someone manipulated the photo to paint a lake in the middle. Why? Is this supposed to be the lake that hides the Janus base? And where is the real life location of the photo? It's a mystery.

The high resolution version comes from GoldenEye: Decoded. The original source is unknown.

Source 350 x 350 .png
Original: 32 x 32 8-bit 5551 Paletted Color

0256-025D: Colored World Map

This map is technically used in Frigate's radio room, but it normally cannot be seen because of a rendering issue. In the image below the game has been modified to delete the wooden board so that the map is visible.

The source of this image is the Wraptures Volume One CD.

Source 1024 x 512 .png
Original: 8 x 33x33 8-bit 5551 Paletted Color

030B-030E: Helicopter Blueprints

The Pirate Helicopter Blueprints found in Depot's safe were scanned from the book An Illustrated Guide to Military Helicopters by Bill Gunston, published 1981. Book on The Internet Archive.

The Pirate Helicopter is based on the Eurocopter Tiger, but the blueprints are of another helicopter, the Agusta A 129 Mangusta. The book was published a decade before the Eurocopter Tiger's prototype even took flight, which would explain why the A 129 was used instead of the Tiger.

Original: 4 x 65x65 4-bit Grayscale