Prerelease GoldenEye
This section is for the history of Goldeneye 007 prior to release. Sometimes you'll also hear this period called "beta" GoldenEye. The game was in development for about two and a half years and it went through countless changes before release. A prerelease cartridge has never leaked so we dig into old videos, screenshots, and articles to do some video game archeology.
PRERELEASE LEVELS
Subpages
Timeline
This timeline is incomplete and will be expanded as more research is done.
- January 1995 Programmer Mark Edmonds joins the team.
- February 3, 1995 First notes we have from GoldenEye's development.
- April 1995 The first article on a GoldenEye video game appears in Nintendo Power volume 71.
- April 10, 1995 Project Lead Martin Hollis prepares the game's Design Document.
- First half of 1995 Background artist Karl Hilton joins the team.
- Nov 22–24, 1995 GoldenEye 007 makes its first public appearance at the Shoshinkai trade show in Japan.
- Spring 1997 Work begins on multiplayer. (Source)
- Aug 23, 1997 GoldenEye 007 released in Japan.
- Aug 25, 1997 GoldenEye 007 released in North America.
- Nov 7, 1997 GoldenEye 007 released in the UK.
General Changes
1. Neither Shaken Nor Stirred
There are many crates around the game with the word "вадко" written on the side. These originally said "водка," the Russian word for vodka. Someone at Nintendo spotted the alcoholic reference and Nintendo, always keen on having a family-friendly image, made the Rare team change it. (Source: GoldenEye 007 by Alyse Knorr, p. 43-44)