Interesting Stuff

1. Barrel of Fun

Multiplayer was made late in development and that left neither the time nor cartridge space for many new assets. The programmers cleverly reused the texture for the top of the explosive barrel as the background for the radar.

2. Skateboarding Man

This monitor is located in Bunker 2's room with the safe.

In Bunker 2 there is a computer with an animated man skateboarding against a green background. According to Project Lead Martin Hollis the man is programmer Mark Edmonds, who otherwise did not wish to appear in the game. (Source)

That said, Edmonds' head actually is in the game as a random guard head, the head for the Russian Soldier multiplayer character, and the hidden character Mark.

3. Sally

Sally
Sally modded into the game as a scientist.

There's a head model with the file name "CheadsallyZ." Sally is a real person who worked as cleaning staff at Rare's offices. One day character artist Brett Jones asked if he could take pictures of her face for a game. Sally was a little puzzled but acquiesced. In the final game her head is mostly unused but can be unlocked as a hidden character. (Source: GoldenEye 007 by Alyse Knorr, p. 57-58)

4. Magnetic Paper?

This gadget comes from the movie Live and Let Die.

Everyone has used the Watch Magnet Attract to grab the key off the wall and escape from Bunker 2's jail cell. But this gadget will actually pick up anything the player can pick up. That includes guns, throwing knives, keycards, and even the Flight Recorder in Archives once the safe is open.

I only slightly question its ability to pick up the Severnaya Stafflist, because that does not seem to be made of anything magnetic.

5. A Rare Rare Sighting

Rare graffiti

The only reference to game developer Rare inside any level is this lone graffiti placed low on the wall towards the end of Depot. There are probably literally millions of people who ran by this without noticing.

6. Camera Zoom

While equipped with the Camera gadget and holding L or R you can use and to zoom in and out just like with the Sniper Rifle.

7. Dwayne

The beloved character Dwayne was made from heavily manipulated images of developer Duncan Botwood's head. The inspiration came from the character Duane Dibbley in the British science fiction comedy program Red Dwarf. (Source: GoldenEye 007 by Alyse Knorr, p. 59-60)


Dwayne transforming

8. Memorial Wall

In the movie Janus steps out of the shadows in Statue Park and reveals himself as Alec Trevelyan, former agent 006. Bond and Alec's conversation goes as follows:

Bond: Alec?

Trevelyan: Back from the dead.

Trevelyan: No longer just an anonymous star on the memorial wall at MI6.

The developers seem to have noticed this line about the memorial wall. In a sketch of GoldenEye's gameplay loop there is an idea that if the player died they would be shown their star on the memorial wall. As far as we know the memorial wall idea never progressed beyond this sketch.

Sketch from the book Nintendo 64 Anthology.

9. A Step, A Head

The low level of detail model (the one used when the camera is far away) for the Siberian Guard has a real oddity. The bottom of his right leg uses the texture of Karl Hilton's face. The texture coordinates are very stretched which prevents the face from being seen in-game, but it is still very strange that this texture is used. Thanks to Flargee for pointing this one out.