Interesting Stuff
1. Barrel of Fun
Multiplayer was made late in development and that left neither the time nor cartridge space for many new assets. The programmers cleverly reused the texture for the top of the explosive barrel as the background for the radar.
2. Skateboarding Man
In Bunker 2 there is a computer with an animated man skateboarding against a green background. According to Project Lead Martin Hollis the man is programmer Mark Edmonds, who otherwise did not wish to appear in the game. (Source)
That said, Edmonds' head actually is in the game as a random guard head, the head for the Russian Soldier multiplayer character, and the hidden character Mark.
3. Sally
There's a head model with the file name "CheadsallyZ." Sally is a real person who worked as cleaning staff at Rare's offices. One day character artist Brett Jones asked if he could take pictures of her face for a game. Sally was a little puzzled but acquiesced. In the final game her head is mostly unused but can be unlocked as a hidden character. (Source: GoldenEye 007 by Alyse Knorr, p. 57-58)
4. Magnetic Paper?
Everyone has used the Watch Magnet Attract to grab the key off the wall and escape from Bunker 2's jail cell. But this gadget will actually pick up anything the player can pick up. That includes guns, throwing knives, keycards, and even the Flight Recorder in Archives once the safe is open.
I only slightly question its ability to pick up the Severnaya Stafflist, because that does not seem to be made of anything magnetic.
5. A Rare Rare Sighting
6. Camera Zoom
While equipped with the Camera gadget and holding L or R you can use and to zoom in and out just like with the Sniper Rifle.
7. Dwayne
The beloved character Dwayne was made from heavily manipulated images of developer Duncan Botwood's head. The inspiration came from the character Duane Dibbley in the British science fiction comedy program Red Dwarf. (Source: GoldenEye 007 by Alyse Knorr, p. 59-60)
8. Memorial Wall
In the movie Janus steps out of the shadows in Statue Park and reveals himself as Alec Trevelyan, former agent 006. Bond and Alec's conversation goes as follows:
Bond: Alec?
Trevelyan: Back from the dead.
Trevelyan: No longer just an anonymous star on the memorial wall at MI6.
The developers seem to have noticed this line about the memorial wall. In a sketch of GoldenEye's gameplay loop there is an idea that if the player died they would be shown their star on the memorial wall. As far as we know the memorial wall idea never progressed beyond this sketch.
9. Jim
Nintendo Magazine System Issue #53 claims that the character head named "Jim" — a standard guard head with a missing tooth — is based on a gardener who worked at Rare. We know that Brett Jones took pictures of pretty much anyone he could find over at Rare HQ so this seems entirely plausible. Whether or not that tooth was really missing or the texture was just edited that way remains a mystery.
10. A Step, A Head
The low level of detail model (the one used when the camera is far away) for the Siberian Guard has a real oddity. The bottom of his right leg uses the texture of Karl Hilton's face. The texture coordinates are very stretched which prevents the face from being seen in-game, but it is still very strange that this texture is used. Thanks to Flargee for pointing this one out.
11. Slapstick Comedy
You probably know that if you shoot Mishkin or his guards at the end of Statue they will execute Natalya. They have no objection to you slapping them a bit though. Once you do knock one out Natalya will still die even if no one is actually pointing their gun at her!
12. Karl's World
Observant players may notice an abundance of the letters 'K' and 'H' around GoldenEye's levels. Environment artist Karl I. Hilton made many of the game's models and backgrounds and inserted his name and initials all over. Here is a non-exhaustive list of examples:
13. Angry Scientists
If you're a GoldenEye fan you almost certainly know this already, but how could we call ourselves a GoldenEye site an not mention it? If you wound a Scientist twice they will pull out a DD44 on you. They can even throw Grenades!
14. Changing Dialog
A clever detail in GoldenEye is the dialog Bond and Natalya use in Facility and Control, respectively, depends on how much health the player has. The Action Blocks read the player's health and change which of three dialog lines to use based on that health. In both levels the health thresholds are the same.
