Interesting Stuff

1. Barrel of Fun

Multiplayer was made late in development and that left neither the time nor cartridge space for many new assets. The programmers cleverly reused the texture for the top of the explosive barrel as the background for the radar.

Oil drum top texture comparison

7. Dwayne

The beloved character Dwayne was made from heavily manipulated images of developer Duncan Botwood's head. The inspiration came from the character Duane Dibbley in the British science fiction comedy program Red Dwarf. (Source: GoldenEye 007 by Alyse Knorr, p. 59-60)


Dwayne transforming

14. Changing Dialog

Dialog comparisons

A clever detail in GoldenEye is the dialog Bond and Natalya use in Facility and Control, respectively, depends on how much health the player has. The Action Blocks read the player's health and change which of three dialog lines to use based on that health. In both levels the health thresholds are the same.