Game Mechanics
Subpages
Enemy Health and Armor
Damage Accumulation
Intuitively you would think characters have a certain amount of health and their health decreases when they take damage. When health reaches 0 or below, they die. That is not how it works in GoldenEye.
Instead, characters start with zero damage and accumulate damage until it passes a threshold. Once the amount of damage accumulated reaches at or above that threshold, the character dies. You can think of the threshold as the character's health.
Standard characters on 00 Agent have 4.0 health. The amount of damage done gets multiplied depending on where you hit. These are the multipliers:
- 1.0x for limb shots
- 2.0x for body shots
- 4.0x for head shots
Most guns (PP7, D5K, KF7, etc...) do 1.0 damage. Thus, to kill most guards on 00 Agent with these guns, you need:
- 4 limbs shots OR
- 2 body shots OR
- 1 head shot
Body Armor
Characters don't have a separate variable for their armor. The way characters get armor is by setting their damage accumulation variable to a negative value. When the damage accumulation is below zero, the game treats that character as if they have armor. Once enough damage is accumulated to go over 0, the character has no armor left.
Demonstration
We'll use Jaws on 00 Agent as a test subject. Keep an eye on the damage accumulation variable on the lower right. Notice how shots on different parts of the body cause him to accumulate different amounts of damage. Also note how he doesn't get bloody or do wounded animations until damage accumulation goes above zero, which is when his armor is gone.
Auto-Aim
Overview
Auto-Aim is a setting found in the pause menu and multiplayer settings that causes the player's gun to automatically target enemies near the center of the screen. It is enabled by default in both single player and multiplayer. Auto-Aim targets only characters not drone guns, CCTV cameras, etc...
Specifics
Auto-Aim's ability to target enemies varies by both region and difficulty. On the Japanese version it is more lenient on Secret Agent and 00 Agent. It is also interesting that Auto-Aim in 007 Mode doesn't take on the stats from any other difficulty, and falls between Agent and Secret Agent for US and PAL.
| Difficulty | US | PAL | JP |
|---|---|---|---|
| Agent | 1.5 | 1.5 | 1.5 |
| Secret Agent | 0.75 | 0.75 | 1.1 |
| 00 Agent | 0.2 | 0.2 | 0.75 |
| 007 Mode | 1.0 | 1.0 | 1.0 |
Exceptions
Auto-Aim does not engage with the following characters:
- Characters not holding weapons or objects
- Characters scripted to have Auto-Aim disabled. This includes the following levels and characters:
- Facility:
- 006/Trevelyan
- Dr. Doak
- General Ourumov
- Silo:
- General Ourumov
- Statue:
- Valentin Zukovsky (Redundant since he's unarmed)
- Trevelyan (Redundant since he's unarmed)
- Natalya (Redundant since she's unarmed)
- Dmitri Mishkin
- Streets:
- Valentin Zukovsky (Redundant since he's unarmed)
- Train:
- Trevelyan
- Xenia
- General Ourumov
- Natalya (Redundant since she's unarmed)
- Jungle:
- Xenia
- Natalya
- Control:
- Boris
- Trevelyan
- Natalya
- Caverns:
- Trevelyan
- Cradle:
- Trevelyan
- Aztec:
- Jaws
- Egyptian:
- Baron Samedi
Auto-Aim does not apply with these weapons:
- Unarmed
- Hunting Knife
- Throwing Knife
- Sniper Rifle
- Watch Laser
- Grenade Launcher
- Rocket Launcher
- Grenade
- Timed Mine
- Proximity Mine
- Remote Mine
- Detonator
- Taser
- Tank