Prerelease Silo

This page is under construction.

Project Lead Martin Hollis said Silo was one of the first levels modeled. (Source)

Ourumov's Briefcase

It was an objective – you make him drop it, and it would have information inside which would lead to your next mission. That mission had rather a lot of objectives anyway.

— Duncan Botwood (Source)

Originally there was an objective to “steal Ourumov’s briefcase” but it was removed at some point. It’s possible there were some launch codes or important documents inside it that were vital to the mission.

— Mark Edmonds (Source)

Silo Door

There were some ideas related to having the rockets actually launch from their silos during the mission or a cut scene (like the space shuttle in the Aztec mission). So I think the roof was made as a working door just in case.

— Mark Edmonds (Source)

The roof opens because it’s a door, like the other doors in the game, and is set up the same way. We had forgotten to set it up so that it couldn’t be opened, and when we found out during testing it was actually quite nice to be able to open it, even if it did nothing, so we left it like that.

— Duncan Botwood (Source)