Streets

Mission 6: St. Petersburg

Part iii: Streets

Objectives

  1. Pursue Ourumov and Natalya (A / SA / 00A)
  2. Minimize civilian casualties (A / SA / 00A)
  3. Contact Valentin (SA / 00A)

Background

After escaping KGB interrogation at the military archives, Natalya has been recaptured by General Ourumov. She is being taken by car to the Janus operations base in St. Petersburg.

M

Get after them, 007! We can't afford to let the trail go cold and the chances are they'll lead you straight to Trevelyan. Keep a clear head though, any civilian casualties on the streets of St. Petersburg could create an unfortunate international incident. We believe that Valentin Zukovsky is still in the area - he may be able to help you.

Q

No gadgets this time, 007. Though you should be on the lookout for hardware the Russians may have left lying around. Keys in the ignition and all that, old chap.

Moneypenny

I don't think she's worth the trouble, James. Perhaps you should be looking closer to home for a more reliable woman?

Contents

GoldenEye 007: Streets
Who else grew up on these Streets?
Watch Name
S T . P E T E R S B U R G
Watch Time
9 Hours 0 Minutes
Location Text
St. Petersburg
Bond Outfit/Cuff
Navy Suit
Starting Inventory
Starting Ammo
  • 9mm: 100
Level Weapons
Level Characters
Time Target
1:45 on Agent
Time Target Unlock
Enemy Rockets
Setup File
UsetuppeteZ.set

Description

Streets is the twelfth level of GoldenEye 007 and the third level of the sixth mission. It's a bit inexplicable, but after Bond and Natalya successfully escape the GRU archives, Ourumov somehow abducts Natalya in an instant and flees with her. Now Bond must pursue Ourumov and rescue Natalya yet again. You do not actually see Ourumov or Natalya in the level and you are instead pitted against a timer.

The streets of St. Petersburg witnessed the biggest action scene in the GoldenEye movie with its tank chase. Thus it is great to see the Tank make an appearance in this level. Unfortunately there is no actual vehicle chase like there is in the movie, but it is still fun to crush your enemies. That said, the Tank is completely optional. Many players prefer to tackle the level on foot.

Streets is one of the largest levels in the game. The distance from the starting point to the end is about 305 meters, but the twisting road layout makes the distance you have to travel significantly longer than that. The map consists of the area just exterior to the GRU archives, a back alley with a couple buildings where Valentin hides out, some lengths of road, and two large city blocks.

Intro Cameras

Armors

1.

Armor Type
Full
Difficulties
All Difficulties

This armor is located in the derelict room that houses a guard who shoots through the window.

2.

Armor Type
Full
Difficulties
All Difficulties

This armor is around the corner from the final T-junction in the level.

3.

Armor Type
Full
Difficulties
All Difficulties

After the first roadblock, the one with three of those yellow and black barricades, follow the street around the corner and the armor will be to your right.

4.

Armor Type
Full
Difficulties
All Difficulties

After that one extremely long street turn right at the T-junction. Go around the block. This armor is tucked away on the left.

5.

Armor Type
Full
Difficulties
All Difficulties

At the T-junction just before the first set of roadblocks turn right instead of going straight. The armor will be at the end of the street, somewhat hidden on the right.

Level Tour

Curiosities

1. Great Blue Yonder

Missing gate

If you've played Streets you've probably noticed that the level's end is just a void. That's unusual for a game that generally does a pretty good job of building realistic worlds.

Developer Duncan Botwood said there was supposed to be a gate there with a big star on it. That model actually appears to be on the ROM. It looks like the gate you see at the start of Depot. But, according to him, "I think we were all waiting for the asset and I might have put it in and then not saved it." (Source: GoldenEye 007 by Alyse Knorr, p. 42-43)

Streets gate

Unused model on the GoldenEye ROM. Model name: Pdepot_gate_entryZ. Even though "depot" is in the model name, I still suspect this is the gate that was meant to go at the end of Streets. It would make sense given that Streets and Depot are consecutive levels. Depot doesn't actually use this model. The entry gate in that level is background geometry.

XBLA gate

The gate is present in the XBLA version, though it is not quite the same as the N64 model. The XBLA model looks darker and the star is situated a bit higher.

Trivia