Mission 5: Severnaya
Part i: Surface
Mission 5: Severnaya
Part i: Surface
The Pirate helicopter was tracked to Severnaya, where a Keyhole-1 ELINT satellite recorded a brief firefight. After the Pirate left, the same satellite observed a troop helicopter being made ready at a Spetznaz camp, 200 miles due south. The only way that we can get you there quickly is to drop you from a spy plane, and the Soviet Special Forces will be there before you.
You should remember this place, 007. We need any evidence of Janus' presence there, and fast. Disable the troop helicopter so that nothing can be removed from the scene, and destroy their surveillance cameras. This had to be an inside job, Bond. Find out who their contact was - the macabre way to do it would be to use their casualty list. Of course, you'd have to know who was there first.
Right, I've altered a standard mine to take a ten-second fuse. There's only one, so don't play around with it. That should take care of their helicopter. This is a covert op, so I've fitted a silencer to your pistol. Satisfied? No? Well, tough; that's all you're getting.
Remember the saying, James? 'Never go back'?
Surface is the eighth level of GoldenEye 007 and the first level of the fifth mission.
This armor is in the cabin of the Arctic Commando who drops the Comms Room Key.
Surface 2 uses the same background as Surface 1. That means everything is exactly the same except for where objects are placed and some environmental properties. For that reason we won't do a full level tour, but just go over some differences from Surface 1.
The most obvious change is the oxblood colored fog and red clouds. The fog is much more dense as well.
This is the cabin where the safe key was in Surface 1. In Surface 2 it is completely empty.
Likewise, this cabin that had crates and ammunition for the Grenade Launcher is also empty.
This cabin which had the Russian Commandant in Surface 1 now has a CCTV camera. It is 1 of 4 cameras that need to be destroyed.
The cabin now has one Arctic Commando who holds a key to the communications building room that houses radio equipment.
The oil drums present in the observatory in Surface 1 are now gone.
One guard patrols the top of the observatory. He cannot see you unless you go up to the roof yourself.
Surface 2 adds two guards who patrol the far outer perimeter along the treeline.
Camera 2 of 4 can be found at the side of this cabin in the fenced in area. This is the cabin that held the safe in Surface 1.
The safe is now gone and there is only one desk in the cabin.
The other cabin still has the bookshelves as well as one desk.
Camera 3 of 4 is in the same spot as Surface 1's sole CCTV camera.
That cabin's interior has some filing cabinets, a chair, and a desk.
The other cabin in the pair has a couple bookshelves and this miniature model of the Hound helicopter.
The last CCTV camera can be found in the communications building watching over this catwalk. Destroy it to complete Objective A.
The room which had the dish's power console in Surface 1 now has this desk with two radios and a monitor. In order to complete Objective B you must destroy both radios. Do not press B on the monitor or you will fail the objective.
If you attempt to open the cooling tower's hatch the game will tell you that it has been welded shut.
A Hound MI-4 helicopter sits on the helipad. Equip your Remote Mine and toss it on the helicopter to complete Objective C.
Simply open the brown security door to the bunker and walk in to complete Objective D and exit the level.
It's interesting that Q gives you a Remote Mine that acts like a Timed Mine with ten second fuse when placed on the helicopter. Wouldn't it make more sense to give the player a Timed Mine with an extended fuse? My only thought on this is perhaps the objective was scripted at a time when the Remote Mine existed in the game, but the Timed Mine did not.
On Agent difficulty it is not necessary to blow up the helicopter. Therefore you can place the Remote Mine on the wall exterior to the radios and quick detonate it to destroy them without needing the key.
Surface 2 is the only level to make use of a background sound which always plays. The eerie sound of blowing wind is heard wherever you go. The sound's volume is affected by the FX volume slider in the Pause Menu, not the music volume slider.