Unused Textures

This page is under construction.

GoldenEye 007 has 2,697 textures in its standard image bank and quite a few of them go unused. This page goes over all the ones I can identify. For some textures we know their intended use whilst others are a complete mystery. GoldenEye textures were tiny in order to fit into the Nintendo 64's meager four kilobyte texture cache. Textures on this page are scaled up for better viewing. Unlike models we do not have real file names for the textures. Thus these textures are titled by their preset number in the GoldenEye Setup Editor.

0011

No idea what this is supposed to be. Looks weird tough.

32x32 8-bit 5551 Paletted Color

0104

Lower resolution version of the chainlink fence texture.

32x32 8-bit 8/8 Greyscale/Alpha Paletted

The used texture, 0105, seen below, has double the horizontal resolution which is probably why the developers favored it.

64x32 8-bit (4/4 Greyscale/Alpha)

010F

No idea what this was meant for.

Texture 010F
32x32 8-bit 5551 Paletted Color

01C6

This light fixture was intended to be placed on the exterior of Depot's warehouses.

32x32 8-bit 5551 Paletted Color

You can see this texture placed on the corners of the warehouses in Depot's mission profile picture.

08BD

Alternate crosshair texture. There are no prerelease images or videos with this texture so we don't know to what extent it was ever used.

32-bit RGBA

08C5, 08C9

These gun barrel opening images are never used.

08C5: 64x64 8-bit Grayscale
08C9: 64x64 8-bit Grayscale

096B, 096C

This "007" graffiti would be a good fit for Depot, but it is never used.

2x 33x33 8-bit 5551 Paletted Color

0614 - 0617

These are photos of developer Adrian Smith's head from different angles. He was going to have a guard head like the other developers. Smith left Rare before GoldenEye was completed so his head was cut from the game.

32x64 8-bit 5551 Paletted Color
32x32 8-bit 5551 Paletted Color
32x32 8-bit 5551 Paletted Color
32x32 8-bit 5551 Paletted Color

080D - 080F

These photos of a bearded man were intended for a guard head, but for unknown reasons the head didn't make it into the release. The man is not the admiral from the GoldenEye movie. (Source) It is most likely he is a plumber who visited the Rare campus.

32x64 8-bit 5551 Paletted Color
32x64 8-bit 5551 Paletted Color
32x64 8-bit 5551 Paletted Color