Unused Textures
This page is under construction.
GoldenEye 007 has 2,697 textures and quite a few of them go unused. This page goes over all the ones I can identify. For some textures we know their intended use whilst others are a complete mystery. GoldenEye textures were tiny in order to fit into the Nintendo 64's meager four kilobyte texture cache. Textures on this page are scaled up for better viewing. Unlike models we do not have real file names for the textures. Thus these textures are titled by their preset number in the GoldenEye Setup Editor.
00C4
Strange image of a lake in dry terrain.
The GoldenEye: Decoded blog posted a higher resolution version of this texture. It seems whoever made this texture edited in a lake of sorts. Was this meant to be an overhead view of the Janus base? I really don't know.
0104
Lower resolution version of the chainlink fence texture.
The used texture, 0105, seen below, has double the horizontal resolution which is probably why the developers favored it.
010F
No idea what this was meant for.
01C6
This light fixture was intended to be placed on the exterior of Depot's warehouses.
You can see this texture placed on the corners of the warehouses in Depot's mission profile picture.