Unused Textures

This page is under construction.

GoldenEye 007 has 2,697 textures and quite a few of them go unused. This page goes over all the ones I can identify. For some textures we know their intended use whilst others are a complete mystery. GoldenEye textures were tiny in order to fit into the Nintendo 64's meager four kilobyte texture cache. Textures on this page are scaled up for better viewing. Unlike models we do not have real file names for the textures. Thus these textures are titled by their preset number in the GoldenEye Setup Editor.

00C4

Strange image of a lake in dry terrain.

32x32 8-bit 5551 Paletted Color

The GoldenEye: Decoded blog posted a higher resolution version of this texture. It seems whoever made this texture edited in a lake of sorts. Was this meant to be an overhead view of the Janus base? I really don't know.

Hi-res 350x350

0104

Lower resolution version of the chainlink fence texture.

32x32 8-bit 8/8 Greyscale/Alpha Paletted

The used texture, 0105, seen below, has double the horizontal resolution which is probably why the developers favored it.

64x32 8-bit (4/4 Greyscale/Alpha)

010F

No idea what this was meant for.

Texture 010F
32x32 8-bit 5551 Paletted Color

01C6

This light fixture was intended to be placed on the exterior of Depot's warehouses.

32x32 8-bit 5551 Paletted Color

You can see this texture placed on the corners of the warehouses in Depot's mission profile picture.