Silo

Mission 3: Kirghizstan

Part i: Launch Silo #4

Objectives

  1. Plant bombs in fuel rooms (00A)
  2. Photograph satellite (A / SA / 00A)
  3. Obtain telemetric data (SA / 00A)
  4. Retrieve satellite circuitry (SA / 00A)
  5. Minimize scientist casualties (A / SA / 00A)

Background

MI6 has become concerned that unscheduled test firings from a missile silo in Kirghizstan are being used to cover the launch of Goldeneye weapons satellites. Deep intelligence reports suggest that this operation may well be outside the control of the former Soviet powers in the region.

M

Infiltrate the silo and ascertain what is being placed into orbit; if it is the satellites, recover their control circuitry and sabotage the launches. You are authorized to destroy the base if necessary. This is a matter of international security, 007. Consider the military personnel expendable.

Q

The layout of the missile silo means that a few carefully placed explosive charges will destroy the entire complex - concentrate on the fuel rooms (H4, C3, K2 and A1). 007, remember to treat the timed explosives with respect - you know what happened to 004 in Beirut. Oh, and get me a picture of the satellite, there's a good chap.

Moneypenny

You leave at 1800 hours for Bishkek. James, just imagine those romantic nights in the steppes. Lying beneath the stars, the campfires twinkling on the hills - sounds like heaven. When you're in the arms of some dusky maiden, spare a thought for poor old me cooped up behind a desk in rainy London.

Contents

GoldenEye 007: Silo
The missile silos sport a seriously impressive amount of detail for a N64 game.
Watch Name
K I R G H I Z S T A N
Watch Time
5 Hours 20 Minutes
Location Text
Soviet Missile Silo, Kirghizstan
Date Text
Two years ago
Bond Outfit/Cuff
Dark Tactical
Starting Inventory
Starting Ammo
  • 9mm: 100
  • Plastique: 8
Level Weapons
Level Characters
Time Target
3:00 on Agent
Time Target Unlock
Turbo Mode
Setup File
UsetupsiloZ.set

Description

Silo is the sixth level of GoldenEye 007 and the only level of the third mission. Silo was invented for the game and has no basis in the movie.

The game states that Silo takes place "Two years ago." Whether we use the movie's release date of 1995, or the game's release date of 1997, Silo occurs after the fall of the Soviet Union. Bond is sent to investigate and interdict GoldenEye Satellite launches.

Silo is unusual for a GoldenEye level in that it has a lot of verticality. The player gains about 17 meters in elevation while traversing the complex. Each launch silo has a diameter of about 8.2 meters and a height of about 28.5 meters.

If Silo has a theme, I believe that theme would be the number four. There are four launch silos and four fuel rooms. There are four Circuit Boards to collect and four Plastiques to place. The complex's name is even "Launch Silo #4."

Silo is chock-full of mysteries. It may very well have the most of any level. We will go over those in the Curiosities section as well as the Silo Prerelease page.

Intro Camera (NTSC-U)

The US version only has one intro camera.

Intro Cameras (PAL/NTSC-J)

PAL and Japanese versions add four additional intro cameras.

Armors

1.

Armor Type
Full
Difficulties
Agent Only

This armor is on top of a metal crate in the second fuel room, 4-C3.

2.

Armor Type
Half
Difficulties
Agent + Secret Agent

This armor is in the fuel room with the GoldenEye satellite, fuel room 4-A1.

3.

Armor Type
Full
Difficulties
All except 007 Mode

After the third fuel room, 4-K2, turn left at the T-junction. Go through the door and this armor is at the end of the catwalk. This is one of three armors in the game that loads on all difficulties except 007 Mode.

Level Tour

Curiosities

1.

*Info here*

Trivia